// small tools for crunchy textures
sloptools
Small tools for pixel textures, the way the PS1 intended. Cut photos up, paint on models, crunch it all down to a palette. Anti-aliasing not included.
01 / image editor
pasteup
cut · paste · crunch
A small image editor for crunchy retro textures. Cut pieces from photos, lay them onto a model's UVs, paint and crunch them down to a palette, and watch it live in Blender.
- cut
- drop photos into the ref space and cut pieces out; four-corner cuts come out straightened
- paste
- lay pieces onto UV islands, move, scale, turn and clip them to an island
- paint
- texel-exact brush, fill, gradients, shapes, layers with masks, grunge and adjustments
- crunch
- Quake, Quake 2, Lospec or computed palettes, Bayer dither, PS1 15-bit color
- blender
- one texture per material, written into the material's own images; strokes come back
02 / model painter
texxer
paint · mask · crunch
A small model painter for crunchy retro textures. Stack layers on a GLB model, let baked masks put the wear and grime where it belongs, crunch it down to a palette, and send it to Blender or Godot.
- layers
- colors limited by masks, in folders, with ready material and dirt stacks
- masks
- ao, edges, cavity, drips and gradients, baked once from the geometry
- stamps
- shapes, decals, text and photo snippets, projected live, mirrored if you like
- crunch
- supersampled, baked light, median-cut or Quake palette, optional dither
- godot
- a game view with nearest mipmaps; export into the GLB in place