pasteup / 07

Palette and finish

The finish is the last step over the color channel: sharpen, then ordered dither, then each texel to its nearest palette color. Layers stay as they are; the canvas, the 3D view, the export and Blender show the finished color.

The palette tab in the color panel:

Setting Effect
off, auto, fixed no palette, one computed from the texture, or one of the project's
colors (auto) how many: 2–256; the palette follows the texture once edits rest, and stays steady
palette list (fixed) the project's palettes and the built-in quake, quake 2
lospec… a palette from lospec.com by its slug (as in lospec.com/palette-list/pico-8)
file… a palette file: .lmp, .gpl, .hex, or the colors of an image
swatches click: primary color, right-click: secondary, to paint in the palette
dither 4×4 Bayer before the palette, so gradients break into patterns
psx the PS1's 15-bit color (32 steps a channel), after the palette too
psx 16, psx 256 the PS1's texture look in one go: auto with 16 or 256 colors, 15-bit
sharpen crisper edges before the palette

Palettes and the finish are saved with the project.

The PS1 has no fixed palette: a texture has 15-bit color, or a table of 16 or 256 colors (4 or 8 bit) that are 15-bit themselves; psx with auto 16 or 256 is that.