texxer / 02

Layers

Layers stack bottom to top. A new layer starts with an empty paint mask and shows nothing until painted; another mask takes its place. A layer without masks covers everything.

N new (in the picked folder, if one is), D duplicate, ⌫ delete, V show or hide, ↩ rename, ↑ ↓ select, ⌥↑ ⌥↓ move, into and out of folders on the way. ⌘click marks more layers, ⇧click the ones in between: ⌫, V and dragging then take them all, Esc drops the marks. Right-click a layer or folder for the same and more: flatten to paint bakes the layer or the folder's shown layers into one layer that paints colors, above them, to touch up with the brush; the originals stay, hidden.

A newly selected layer flashes where it shows on the model; the target beside the eye, or ⌥ over the layer, holds it. ⌥click the model picks the topmost layer there. Drag over the eyes to show or hide several, ⌥click an eye to show only that layer, again for all.

When dragging, the line shows where the layer lands: indented inside a folder, at the left edge below it. Esc cancels.

Folders

⌘G puts the layer into a new folder, ⇧⌘G dissolves it. Drag layers onto a folder to put them in. Folders hide and show all their layers.

Click a folder to give it a zone: with pick on, clicks in the view add parts (⇧click single islands), as on a surfaces mask; Esc ends. Its layers show only there. Without a zone, the folder covers everything.

Channels

The tabs over the view are the channels, each a texture with its own layers: color, ao, rough (roughness) and glow (emission). Only color is there from the start; click a dimmed one to add it, right-click to delete it with its layers. A steps through them.

Right-click a layer or folder, copy to another channel: the base colors as a start for roughness, a lit panel from the color for the glow.

Dirt

⇧1 to ⇧7 add dirt above the selected layer: dust on top, grime in cavities, dirt from below, rust on edges, drips below edges, chips with rust (two layers sharing one map), and a grunge brush that paints dirt with the brush (B). They are also at the top of the material menu (⇧M).

Materials

A material is a folder of layers: worn steel, painted metal, rust, wood, plastic, rubber, glass. ⇧M or the ball above the layers adds one above the selected layer, with pick on so the next clicks set its zone. Put the main material first without a zone, then the others with theirs.

save in a folder's panel keeps it as your own material, for every project. Surfaces, paint and stamps stay with the model.