texxer / 07

Look

Settings in crunch, baked light and the lights are the project's, shared by all its models.

View lights

light in the status bar sets the lights of the view; they don't change the texture. In the in-game view (I, flat ambient, AO, a light from above) it shows the game light: tone picks Godot's tone mapping: standard (linear, the default), reinhard, filmic, aces, agx.

P renders at game resolution (480, 360, 240 lines), with mipmaps like in the game. T holds a torch at the cursor. H headlight, ⇧B bloom on and off; its strength is under light.