texxer / 03

Masks

A mask decides where a layer shows. With several masks, the layer shows where all of them do. M shows the selected layer's mask.

+ mask adds one; it replaces an empty paint or stamps mask. Most masks have amount (how much shows), soft (edge falloff), rough (a noisy edge) and invert. Soft and rough show once set, or under more.

mask shows where
surfaces the picked parts of the model, and islands: surfaces bounded by hard edges. ⌘click adds a part, ⇧⌘click an island; once the layer has the mask, plain clicks do (⇧ for islands). A model of one part has only islands
paint you paint with the brush
stamps stamps sit
volume inside a box, cylinder or sphere you move in the view, all around the model. soft fades it towards its walls
grunge a grunge map, projected from three sides
ao the surface is occluded
edges convex edges, for wear. 1–3 px gives crisp lines that many texels wide
cavity creases, gaps and corners where surfaces meet, for grime. 1–3 px as for edges
drips below edges, running down walls. rough varies their length
gradient rises from one side: below, above, left, right, back, front (as in a front view)
facing the surface faces a direction

Use surfaces for zones, ao, edges and cavity for wear. Volume with grunge puts dirt exactly where you want it.

Grunge maps

texxer brings a few maps made from noise: clouds, blotches, grime, specks, streaks, scratches, lines. Your own go into the grunge folder, the last tile of the map grid (on a Mac ~/Library/Application Support/texxer/grunge): grays, white = dirt, best tileable, PNG or JPG, the file name is the map's name. They are evened out on loading, so amount is about the share they cover. A map a project uses but the folder lacks shows red and masks nothing.

Q edits the layer's volume, adding one if needed: click the model to put it there, drag it over the surface, or use the gizmo. W E R (or the buttons on the mask) move, turn and size, [ ] size it all at once, X mirrors it across x. Prefer hard cuts: soft masks read as smears once crunched.